
Beatshapers Ltd is focused on creating high-quality and immersive entertainment across gaming consoles, VR/MR and other interactive platforms of the future. Although most of our current projects are behind the closed doors, our portfolio and 23 past console releases expose our experience in Twitch streaming interactions, Virtual and Mixed Reality.
Beatshapers is a Ukrainian company that operated from 2003 to 2020. Their presence on PlayPile shows 12 total titles, with the studio acting as publisher on ten of them and developer on four. The bulk of their work appeared in the 2010s with nine releases. They launched two games in the 2000s and only one in the 2020s before closing out their active period. Their portfolio leans heavily toward Arcade titles, which make up six of their projects. They also produced four Puzzle games and have smaller offerings in Shooter, Indie, Simulator, Sport, Racing, Platform, and Quiz/Trivia genres. The company targeted a wide range of hardware, releasing five games each for PlayStation 3, PlayStation 4, PC, and PlayStation Vita. You can also find their work on Nintendo Switch, iOS, PlayStation Portable, Android, Windows Phone, and Xbox One. The quality of their output shows consistent but modest performance across the board. The average IGDB rating sits at 68.2 out of 100 based on seven rated titles. Every single rated game falls into the good range between 60 and 79. There are no great scores above 80, nor are there any mixed or poor ratings below 59. Their highest-rated entries include StarDrone from 2018 which scored 71, and its predecessor StarDrone from 2011 with a 70. BreakQuest and BreakQuest: Extra Evolution also hold steady scores of 70. Jetpack Joyride earned a 68.8 in 2011. Recent releases toward the end of their run included Schlag den Star: Das 2. Spiel in October 2020 and Ivanych vs Eared Beast in December 2018. The company bio claims they focus on high-quality entertainment and mentions experience with virtual reality and Twitch interactions, yet their catalog does not show a large number of VR specific titles compared to their mainstream console work. Their output slowed significantly after the mid-2010s, with only one title appearing after 2018.











