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DO Games

Founded 2016 Website

DO Games was formed in 2016 by Matthew Tighe, a veteran of innovative, high quality software development in the global games and media industries. We offer video game development services for all major consoles and PC. Our team is highly experienced and adept at solving even the toughest technical challenges.

DO Games at a Glance

DO Games appears on PlayPile with a catalog of 13 titles, most of which were published by the company rather than developed in-house. The studio was founded in 2016 by Matthew Tighe, who brings experience from previous roles in software development and media. Their output is heavily concentrated in the 2020s, where they released 12 games compared to just a single title in the 2010s. This recent surge shows a clear focus on niche genres, with Puzzle games making up the bulk of their library at nine titles. They also have eight Adventure games and two Point-and-click entries. The company targets PC players almost exclusively. All 13 of their listed games are available on Microsoft Windows, and five work on Mac. Support for consoles is minimal, with single releases on PlayStation 4, Xbox One, Xbox Series X|S, PlayStation 5, and Nintendo Switch. Mobile presence is equally limited to two Android and two iOS titles. Their release schedule remains active through late 2026, with recent examples including Chivalry Quest: Sword and Flame - Collector's Edition in January 2026 and Missing Hearts: Сrimson Cruise - Collector's Edition in October 2025. Other recent entries like Halloween Secrets: The Blood Vow and Hidden Paradise: Aloha with Love follow a pattern of releasing collector's editions for seasonal or travel-themed games. Despite the bio claim about solving tough technical challenges, the sheer number of titles suggests a high-volume approach rather than deep development on each project. Most releases appear to be variations of hidden object or casual puzzle gameplay wrapped in specific themes like cruises or holidays. The data does not show any major shifts in genre diversity over time since the 2010s entry. The lack of widespread platform support beyond PC and Mac indicates a strategy that prioritizes digital distribution on personal computers over broad console availability. While they have maintained activity for several years, their catalog remains small compared to larger publishers.

13
Total Games
Avg Rating
2012
First Release
2026
Latest Release

Genre Breakdown

Puzzle
45%
Adventure
40%
Point-and-click
10%
Role-playing (RPG)
5%

Platform Spread

PC (Microsoft Windows)
13
Mac
5
Android
2
iOS
2
PlayStation 4
1

Release Timeline

2010s
1
2020s
12