
The Frosty Pop Corps is an artisan of finely made, hand crafted, organic, grass-fed, fair trade, super fun games for iPhone, iPad, and iPod (and sometimes Android). We've been featured 10 times by Apple in the App Store, and reached the top (#1) spot on the App Store game charts in numerous countries. The Frosty Pop Corps is an indie game company located in beautiful Victoria, British Columbia.
Frosty Pop Games Inc. is a Canadian developer and publisher based in Victoria, British Columbia that has been active since 2014. The company lists twenty games on PlayPile, with credits split between their roles as a developer and a publisher. Their catalog spans from the late 2010s into the mid-2020s, showing twelve releases in the 2010s and eight in the 2020s. Despite their long operation timeline, they have only one rated title on the platform with an average IGDB score of 62 out of 100. This single entry falls into the good range but indicates that the company has not yet established a pattern of highly acclaimed titles based on current data. The studio focuses heavily on mobile platforms, with nineteen games available for iOS and eight for Mac. They have also released five titles for Android and three for PC. Their genre portfolio is diverse but leans toward casual entertainment, featuring seven Arcade games and six Sport titles. Other categories include Adventure, Indie, Puzzle, Quiz, Trivia, Music, Strategy, RPG, and Simulator. The Pinball Wizard from 2019 stands out as their top-rated work with a score of 62. Recent releases show a continued focus on mobile-friendly formats, including Jeopardy! Daily in September 2025, Wheel of Fortune Daily in October 2024, and TED Tumblewords in November 2024. They also released Space Warlord Baby Trading Simulator in January 2026. Frosty Pop describes their work as artisanal and handcrafted in their bio, noting ten features by Apple in the App Store. They have reached the number one spot on game charts in multiple countries. However, the available data suggests a small output with limited critical reception recorded on PlayPile. Most of their games appear to target casual gamers through mobile devices rather than seeking deep engagement on consoles or PC. The company has maintained a steady presence since 2016 but has yet to produce a wave of highly rated hits that would change their standing in the broader industry landscape.



















