
Juicy Beast is a small indie studio specialized in developing accessible and slightly weird video games.
Juicy Beast is a Canadian studio founded in 2009 that operated from 2010 to 2020. They released nine games in total during their active years, with eight titles appearing in the 2010s and only one entry in the 2020s. This sharp drop in output suggests the studio slowed down significantly or ceased operations after a decade of work. Their catalog spans various platforms including PC, iOS, Web browsers, and Android, though they also released games on older hardware like Ouya, Wii U, and PlayStation 4. The studio describes itself as specializing in accessible and slightly weird video games. Their genre focus leans heavily toward Arcade titles, with five releases in that category. They also produced three Platform games and three Indie projects. Other genres in their portfolio include Adventure, Puzzle, Strategy, Point-and-click, Tactical, Hack and slash/Beat 'em up, and Fighting. This variety shows they did not stick to a single style but rather explored many different gameplay mechanics across their small library. Quality ratings for Juicy Beast are generally positive based on the three titles that have scores on IGDB. The average rating sits at 77.3 out of 100. Two of these games received great scores above 80, while one game fell into the good range between 60 and 79. There are no mixed or poor rated titles in their top three. Burrito Bison: Launcha Libre from 2012 holds the highest score at 84.3/100, followed closely by Knightmare Tower from the same year at 82.4/100. Toto Temple Deluxe from 2014 scored lower at 65.3/100 but still remains in the positive range. Recent releases show a gap between their peak years and later work. After releasing Burrito Bison in late 2012, they put out Gentlemen Dispute in 2013 and Toto Temple Deluxe in 2014. Right Click to Necromance arrived in late 2015, followed by The Powerpuff Girls: Monkey Mania in November 2020. Their output was concentrated in the early part of their career before thinning out toward the end of the 2010s. While they were not a massive developer with hundreds of titles, they maintained consistent quality within their small selection of games.








