
Our vision is to deliver the most romantic experiences to all who wish to love and be loved. With our dating simulation series Shall we date? and visual novel Moe! Ninja Girls as stepping stones, we are taking a new step every day in this long journey to provide every dreamer with excitement. We strive to earn continuous support from everybody around the world, expanding our reaches to their dreams and ours.
NTT Solmare Corp. is a Japanese publisher and developer founded in 2002 that has released 53 games on PlayPile. The company focuses heavily on mobile platforms with 53 titles for Android and 52 for iOS. They also have a small presence on web browsers, PC, and older Sony handhelds like the PlayStation Portable and PlayStation Vita. Their catalog is dominated by the visual novel genre with 52 games listed under that category. Adventure games make up 15 of their releases, while role-playing and simulator titles account for only two each. Music games represent a single entry in their portfolio. The publisher was active from 2010 to 2023. Their output changed significantly over time as they released 47 games during the 2010s but only six titles in the 2020s. Recent releases include Obey Me! Nightbringer in April 2023, followed by several older entries from 2020 such as Moe! Ninja Girls RPG and The Last Sacrifice: Blood King's Treasure. The Shall we date? series appears multiple times in their recent history with titles like The World or You and Rewind released around March and January of that year. Despite the company vision statement promising romantic experiences and a journey to provide excitement, their actual output has slowed down considerably in recent years. The data shows a sharp drop from 47 games in one decade to just six in the next. While they have maintained a consistent focus on visual novels for over a decade, the lack of new releases in the 2020s suggests a reduced production pace. Their genre selection remains narrow with almost all content falling into the visual novel and adventure categories. There are no rating scores provided in the data to evaluate quality trends, so one cannot determine if their recent or older titles received great or poor reception from players. The company appears to have shifted away from high-volume development after their peak in the 2010s.















































