
Brothers Richard Garriott and Robert Garriott, their father Owen, and Chuck Bueche founded Origin Systems in 1983 because of the trouble they had collecting money owed to Richard Garriott for his games released by other companies. The company's first game was Ultima III: Exodus; because of Ultima's established reputation, Origin survived the video game crash that occurred that year. It published many non-Ultima games, and Richard Garriott claimed that he received the same royalty rate as other developers. By 1988 Origin had 15 developers in Austin, Texas, and 35 other employees in New Hampshire. In September 1992, Electronic Arts acquired the company for $35 million in stock, despite a dispute between the two companies over EA's 1987 game Deathlord. Origin, with about $13 million in annual revenue, stated that it had considered an Initial Public Offering before agreeing to the deal. By 1996, Origin had expanded to more than 300 employees, most of whom were divided among small, largely autonomous development teams. In 1997, Origin released one of the earliest graphical MMORPGs, Ultima Online. After this title, Electronic Arts decided that Origin would become an online-only company after the completion of Ultima IX in 1999. However, within a year's time, in part due to Ultima IX's poor reception, EA canceled all of Origin's new development projects, including Ultima Online 2, Privateer Online, and Harry Potter Online. Richard Garriott left Origin shortly after and founded Destination Games in 2000. In later years, Origin mainly existed to support and expand Ultima Online and to develop further online games based on the Ultima franchise such as Ultima X: Odyssey, originally to be released in 2004 but later canceled. In February 2004, the studio was disbanded by Electronic Arts. The Longbow series of simulation games was developed at Origin and published under the "Jane's Combat Simulations" brand of Electronic Arts. A follow-on project, Jane's A-10, was under development when the project was canceled in late 1998 and the team moved to other projects.
Origin Systems operated as a major force in the United States gaming market from 1982 until its disbandment in 2004. Founded in 1983 by brothers Richard Garriott and Robert Garriott, along with their father Owen and Chuck Bueche, the studio began because the founders needed better control over royalties for Richard's previous work. Their first release was Ultima III: Exodus, a title that helped the company survive the video game crash of that same year. The catalog on PlayPile contains 52 games from the studio, with 48 developed in-house and 23 published under their banner. The company produced 16 titles during the 1980s and saw a significant surge to 33 games in the 1990s. Their output focused heavily on role-playing games, which make up 32 of their releases, followed by 17 simulators and 11 adventure titles. They supported a wide range of hardware, with DOS being the dominant platform at 37 titles, though they also released games for Mac, Commodore C64, Apple II, and Amiga. By 1988, they had grown to 50 employees split between Texas and New Hampshire, and by 1996, that number exceeded 300 people working in autonomous teams. Electronic Arts acquired Origin in September 1992 for $35 million in stock. This partnership led to the release of some of their highest-rated work, including System Shock in 1994 with a score of 92.6 and Ultima VII: The Black Gate in 1992 scoring 89.7. Other standout titles from this era include Wing Commander: Privateer and Ultima IV: Quest of the Avatar. Their average rating across 30 rated games stands at 75.1, with 12 titles receiving great marks and 15 rated as good. They had no poor-rated games in the dataset, though they did have three mixed releases. The quality of their output shifted noticeably after the acquisition. In late 1997, they released Ultima Online, an early graphical MMORPG that scored 81.4. However, later projects showed a decline. Ultima VIII: Gold Edition and Wing Commander: Prophecy both received scores in the high 70s or low 60s. Ultima IX: Ascension, released in November 1999, received a score of only 62.4. This poor reception contributed to Electronic Arts canceling all new development projects at Origin within a year, including sequels for Ultima Online and a Harry Potter game. The studio was officially disbanded in February 2004 after focusing on supporting existing online titles.















































