IGF Awards 2026: Titanium Court Takes Grand Prize, Baby Steps Wins Audio
Titanium Court takes the Seumas McNally Grand Prize and Excellence in Design at the 28th IGF Awards. Baby Steps wins Audio, Eclipsium wins Visual Art. Full winners list from GDC 2026.
March 12, 2026 · 3 min read
Numbers guy who also happens to love games. I break down what makes a game worth your money with data, benchmarks, and honest analysis.

The 28th Annual Independent Games Festival Awards wrapped up at GDC 2026, and the results showcase exactly why the indie scene continues to push gaming forward. Titanium Court, a surreal strategy game from AP Thomson and Fellow Traveller, claimed the prestigious Seumas McNally Grand Prize along with Excellence in Design.
This marks the second consecutive year AP Thomson has won the Grand Prize. Last year, it was Consume Me (co-developed with Jenny Jiao Hsia). Back-to-back wins is rare territory in indie gaming, and Titanium Court earned it with a concept that defies easy explanation: part tower defense, part something entirely its own, described by its creators as "a game for clowns and criminals."
All the Winners
Here is the full list of IGF Award winners from the GDC 2026 ceremony:
- Seumas McNally Grand Prize: Titanium Court (AP Thomson, Fellow Traveller)
- Excellence in Design: Titanium Court (AP Thomson, Fellow Traveller)
- Excellence in Visual Art: Eclipsium (Housefire, CRITICAL REFLEX)
- Excellence in Audio: Baby Steps (Gabe Cuzzillo, Maxi Boch, Bennett Foddy, Devolver Digital)
- Excellence in Narrative: Perfect Tides: Station to Station (Three Bees)
- Nuovo Award: HORSES (Andrea Lucco Borlera, Santa Ragione)
- Best Student Game: Poco (Whalefall, Micah Boursier)
- Audience Award: Wednesdays (Pierre Corbinais, The Pixel Hunt, ARTE France)
- alt.ctrl.GDC Award: ProyectoEXO (Todo Normal)
- WINGS Award: 13Z: The Zodiac Trials (Mixed Realms)
Baby Steps and the Devolver Connection
Baby Steps winning Excellence in Audio feels appropriate. The game comes from Gabe Cuzzillo, Maxi Boch, and Bennett Foddy, the developer behind Getting Over It. Published by Devolver Digital, Baby Steps takes a physics-based approach to the simple act of walking, and its sound design plays a crucial role in selling the comedy and challenge of each wobbling step.
The collaboration between Foddy and Devolver continues to produce games that find humor in difficulty. Baby Steps follows that tradition while carving its own identity through distinctive audio work.
Visual Excellence from Eclipsium
Eclipsium took home Excellence in Visual Art, recognition for Housefire and publisher CRITICAL REFLEX. The first-person horror game stood out in a category where visual identity matters more than technical fidelity. Horror games live or die on atmosphere, and Eclipsium clearly delivered.
Perfect Tides Continues
Perfect Tides: Station to Station won Excellence in Narrative. The sequel to Three Bees' coming-of-age adventure continues the story with the same attention to authentic, emotionally resonant writing that made the original memorable.
The Nuovo Award Goes to HORSES
The Nuovo Award celebrates games that challenge conventions, and HORSES from Andrea Lucco Borlera and Santa Ragione fits that description. Santa Ragione has a history of experimental work, and the Nuovo recognition puts HORSES alongside past winners that went on to influence game design in unexpected ways.
Why It Matters
The IGF Awards have a track record of spotting games before they break through. Past winners include Hades, Return of the Obra Dinn, Outer Wilds, and Celeste. Several of this year's winners are still unreleased, which makes the recognition even more interesting. Titanium Court arrives on PC in early 2026, giving players a chance to experience what the judges saw.
For anyone tracking the indie scene, this year's winners represent a snapshot of where creative game development is heading: surreal concepts, distinctive audio design, visual art that serves gameplay, and narratives that take risks. The IGF continues to be the best barometer for what is actually exciting in independent games.