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Nova Roma Preview: The Kingdoms and Castles Team Builds Rome

Lion Shield, the two-person team behind Kingdoms and Castles, returns with Nova Roma. Innovative water simulation and Roman city building combine when Early Access launches March 27.

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Marcus Cole

March 11, 2026 · 5 min read

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ABOUT MARCUS COLE

Been gaming since the PS1 days. I have opinions and I'm not afraid to share them. If a game respects my time, I'll respect it back.

Nova Roma Preview: The Kingdoms and Castles Team Builds Rome

Lion Shield might have found the formula for the next great city builder. The two person team behind Kingdoms and Castles returns with Nova Roma, a Roman city builder that takes everything charming about their debut and adds genuinely innovative water simulation mechanics. After playing the Steam demo, I am convinced this is one to watch when it hits Early Access on March 27.

Where most Roman city builders focus on military expansion and conquest, Nova Roma cares more about what happens inside your walls. You play as a group of citizens fleeing a crumbling empire, hoping to build something better in untamed lands. The vibe is less "conquer the Mediterranean" and more "make the gods happy while keeping everyone fed." That shift in perspective makes for a different kind of strategy game.

Water Changes Everything

The headline feature here is water simulation, and Lion Shield has built something special. Rivers flow dynamically across the map. Rainfall affects soil fertility. Build a dam in the wrong place and you might flood your own farmland. Get it right and you create artificial watersheds that turn barren hills into productive territory.

Most city builders treat water as a static resource. You build an aqueduct, water appears, citizens are happy. Nova Roma makes water a physical substance that obeys gravity and terrain. Aqueducts need actual engineering. Reservoirs need placement that accounts for seasonal flooding. The whole system creates emergent challenges that feel different every playthrough.

I spent an embarrassing amount of time in the demo just watching water flow through my little Roman settlement. The way irrigation canals snake between buildings, the satisfying moment when a new dam creates a small lake, the panic when you realize spring rains are about to overwhelm your drainage. It is the kind of systemic depth that transforms busywork into genuine problem solving.

Supply Chains and Citizen Needs

Nova Roma builds on the citizen needs system that worked so well in Kingdoms and Castles. Your people want food, obviously. They also want wine, pottery, bread from proper bakeries, and entertainment in the form of gladiator games and theater. Each need creates production chains that spiral outward from your city center.

The complexity ramps up naturally. Early game is about basic survival: housing, food, water access. Mid game introduces trade goods and infrastructure. Late game has you juggling religious obligations, citizen happiness tiers, and resource logistics across increasingly ambitious city layouts. The progression feels earned rather than arbitrary.

Publisher Hooded Horse has a strong track record with complex simulation games. Their catalog includes Manor Lords, Xenonauts 2, and Old World. They clearly know how to identify developers with good ideas and give them room to execute. Nova Roma fits perfectly into that lineup.

Pleasing the Gods

Divine intervention adds unpredictability to every campaign. Build temples to earn favor. Neglect the gods and face their wrath. The religious system creates narrative tension that pure economics cannot match. When Jupiter threatens your city with lightning because you forgot to build his shrine, you feel genuinely motivated to fix the problem.

The gods also offer blessings that boost your capabilities. Invest in the right temples and you might earn bonuses to crop yields, citizen happiness, or construction speed. It adds a layer of strategic decision making to the familiar city builder loop. Do you spread your religious investments across multiple deities, or focus on one for maximum blessing power?

That Kingdoms and Castles Charm

Kingdoms and Castles cover

Kingdoms and Castles

Lionshield Studios

PlayStation 4, PC (Microsoft Windows), Xbox One, Xbox Series X|S, PlayStation 5, Linux, Mac · Indie, Simulator, Strategy

Jul 20, 2017

Inspired by the SimCity series, Banished, and Stronghold, Kingdoms and Castles is a game about growing a kingdom from a tiny hamlet to a sprawling …

68IGDB

Lion Shield nailed the aesthetic with their first game, and Nova Roma carries that same visual warmth. The art style sits somewhere between stylized and detailed, readable at a distance but full of character up close. Watch your citizens walk to market, attend the coliseum, or carry goods between buildings. The city feels alive in a way that more realistic games sometimes miss.

The original Kingdoms and Castles earned an "Overwhelmingly Positive" rating on Steam with over 20,000 reviews. For a two person team, that level of success speaks to genuine quality. Nova Roma looks like a confident evolution rather than a safe sequel. Same design sensibilities, bigger ambitions.

Early Access Details

Nova Roma launches into Early Access on March 27, 2026 for PC and Mac via Steam and Epic Games Store. A free demo is available now on Steam if you want to try the water mechanics yourself. The developers have outlined a roadmap that includes additional content, features, and polish throughout the Early Access period.

Localization covers 15 languages at launch, which is impressive for a small team. The early access price has not been announced yet, but Kingdoms and Castles launched at a reasonable $10, so expect something in that range.

If you burned through Manor Lords, finished your perfect Frostpunk 2 colony, and need a new city builder to obsess over, put Nova Roma on your wishlist. Lion Shield earned enough goodwill with their first game to deserve the benefit of the doubt here. Everything I have seen suggests they are about to earn it all over again.