

IGDB
"The game improves slightly on its predecessor, but still there’s no case explanation, and you can brute-force solutions. I didn’t need pen and paper, which is why I finished all three scenarios in just 55 minutes. The killer never changes, unlike in recent murder mystery games, reducing replay value. As a genre fan, some murderers and motives felt overly simple. As a solo indie developer, I respect the effort involved. However, taking notes seems to just be a feature to artificially extend the playtime past Steam’s refund window, which is a bit dishonest in this writer’s opinion. Although this isn’t the case on PS5. I am giving DETECTIVE: The Test a Thumb Culture Bronze Award."
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The Duel: Test Drive II throws you into high-speed chases across winding roads filled with traffic, cops, and hazards. Pick a car and difficulty, manual or automatic transmission, and race against the clock or an AI opponent. Your goal is to reach the gas station at the level’s end without crashing, running out of fuel, or getting caught by police. Each course features different layouts with bridges, tunnels, and cliffs, while crashes cost time and lives. Five tries start you off, but a single police collision ends the game instantly. Manage speed, avoid patrols using built-in radar, and watch your engine, if you redline in manual mode, you’ll blow it. The sequel adds more variety to its predecessor’s formula, with distinct tracks and sharper AI challenges. Players still praise its tense balancing act between speed and caution, making it a precursor to modern racing games. Available on nearly every 80s/90s platform, it leans into arcade simplicity while hinting at simulator depth. The risk-reward of manual transmission and instant police penalties keep runs unpredictable. With no modern remaster, its original versions remain the way to play.
Like the original Test Drive, the focus of The Duel is driving exotic cars through dangerous highways, evading traffic, and trying to escape police pursuits. While the first game in the series had the player simply racing for time in a single scenario, Test Drive II improves upon its predecessor by introducing varied scenery, and giving the player the option of racing against the clock or competing against a computer-controlled opponent. The player initially is given the opportunity to choose a car to drive and a level of difficulty, which in turn determines whether the car will use an automatic or manual transmission—the number of difficulty options varies between gaming platforms. Levels begin with the player’s car (and the computer opponent, if selected) idling on a roadway. Primarily these are two to four lane public highways with many turns; each level is different, and they include obstacles such as bridges, cliffs, and tunnels in addition to the other cars already on the road. Each level also has one or more police cars along the course. The goal of each level is to reach the gas station at the end of the course in the least amount of time. Stopping at the gas station is not mandatory, and one could drive past it if inattentive. The consequence of not stopping results in running out of gas, and thus losing a car (life). The player begins the game with 5 lives, one of which is lost each time that the player crashes into something. If the player completes a level without crashing or running out of gas, then he or she is awarded a bonus life. In addition to losing a life, crashing adds thirty seconds to the player's time. Cars could crash into other traffic or off-road obstacles such as trees; they could crash by falling off the cliff on one of the mountain levels, or they could sustain too much damage by staying off the roadway for too long on the flatland levels. Players could also lose a life when using a manual transmission by redlining and consequently blowing the engine. Crashing into a police car instantly ends the game, regardless of the number of lives the player has left. Police cars appear in every level, and if the player is driving faster than the speed limit when encountering one of them, the police car will follow in pursuit. If at any point while being pursued the police car is able to pass the player’s car, the player is forced to pull over and receives a ticket stating the offense and the speed of the vehicle. While this doesn’t cost the player a life, it does take away valuable time. Players can avoid being pursued by police by slowing down before encountering them, anticipating them through the aid of a radar detector, which comes standard in all vehicles in the game.
Game Modes
Single player
IGDB Rating
88.3
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