
Graphic Research Co., Ltd. (グラフィックリサーチ株式会社; also went by GRC for short) was established in May 1982, incorporated on June 8, 1984. They worked on numerous systems, most notably the Famicom, Super Famicom, Game Boy, Game Boy Color, Game Boy Advance, WonderSwan, Genesis, and PlayStation.
Graphic Research is a Japanese developer established in May 1982 that has released 29 titles exclusively as a developer between 1988 and 2002. The company produced almost no games before the 1990s, with just one title appearing in the 1980s. Their output peaked during the 1990s when they released 23 games. They slowed down significantly in the new millennium, releasing only five titles between 2000 and 2002 before their activity stopped. Their catalog shows a clear preference for action-oriented genres. Sport games make up the largest portion of their work with 10 releases, followed by Racing games at six and Platformers at four. They also touched on Role-playing, Adventure, and Strategy titles, though these accounts made up a smaller slice of their portfolio. The studio worked across a wide range of hardware but focused heavily on handheld systems. Eight of their games appeared on the Game Boy, while seven went to the Family Computer. They also released six titles for the Super Famicom and five for the PlayStation. Other platforms like the WonderSwan Color, MSX, and Sega Master System saw far fewer releases from them. The quality of their work appears mixed based on the limited data available. Only two titles have user ratings recorded on PlayPile, both falling into the good range between 60 and 79. Solomon's Club scored 64 points in 1991, and Mickey no Tokyo Disneyland Daibouken received a slightly higher score of 68.3 in 1994. The average rating across these two games is 66.1 out of 100. Recent releases from their final years include Runabout 3: Neo Age and two versions of Shaman King: Asu he no Ishi in late 2002. They also handled One Piece: Treasure Wars earlier that same year. While they covered many systems including the Genesis and Game Boy Advance, the majority of their visible output remains tied to the Game Boy and Famicom eras.




























