
For more than 21 years, we’ve been leading the charge in running deep, community-driven live games and, as those games have grown in size, content and popularity, our communities are more active than ever. We believe that everything that makes up this lasting bond between players and the games they love, be it in or outside of the game, has gone beyond the regular expectations of a live game to something we call living games. Living games take a progressive approach, upping the ante in live game services to the benefit of its players. Here are the five big things that define a deep, community-driven living game.
If you browse PlayPile looking for a UK-based publisher with a long history, Jagex stands out as a company active since 2001. Founded in 1999, they have released 19 games to date, serving as both developer and publisher on most of these titles. Their portfolio spans three decades, starting with four games in the 2000s, peaking at nine releases in the 2010s, and slowing to four in the 2020s. The company focuses heavily on role-playing games, which make up eight of their titles, followed by adventure and strategy genres. They reach a wide audience through PC platforms, where 15 games are available, alongside significant presence on iOS, Mac, and Android. Quality control varies across their catalog. The average IGDB rating sits at 69.7 out of 100 based on nine rated titles. This score reflects eight good-rated games but also includes one poor entry that dragged the average down. Their most successful work includes RuneScape from 2001 and Old School RuneScape from 2013, both scoring in the high 70s. Melvor Idle released in 2021 also performed well with a score of 78.4. However, not every attempt hit the mark. RuneScape: Idle Adventures launched in 2016 with a dismal rating of 38.9, which clearly falls into the poor category. Recent projects like Scum, released in June 2025, continue this mixed trend with a score of 68.9. The company describes their work as living games that grow with their communities over more than 21 years. While their bio claims they lead the charge in deep community-driven services, the data shows a consistent output that fluctuates in quality. They have managed to maintain a steady stream of releases on PC and mobile devices, yet their track record includes significant hits alongside notable misses. Players should expect a strong focus on RPGs and live service elements, but should be prepared for varying levels of reception depending on the specific title.


















