
Company focusing on planning, developing, and operating online mobile games.
KLab is a Japanese publisher and developer that launched in 2009 and has been active from 2011 to 2026. The company lists 16 games on PlayPile, though it operates more as a creator than a distributor with fifteen titles developed by the studio itself. Only six of these entries appear under their publishing credit. Their catalog shows a heavy reliance on mobile hardware, with fourteen games available for both Android and iOS devices. They have also released one title each for PlayStation 4, PC, Xbox One, Nintendo Switch, and legacy Windows Phone systems. The studio focuses heavily on Role-playing games, which make up eight of their releases. Music titles follow as a secondary focus with four games, while Adventure and Simulator genres each account for three entries. They have dipped into Card & Board Game, Strategy, Hack and slash, Sport, Puzzle, and Arcade categories to round out their portfolio. Their output was more consistent in the 2010s when they released ten games compared to just five titles in the 2020s so far. Quality assessment based on available data suggests a mixed bag of results. The average IGDB rating sits at 70.5 out of 100 across three rated titles. All three entries fall into the good range between 60 and 79 points, with no titles reaching great status or dropping below that threshold. Their highest-rated game is Love Live! School Idol Festival from 2013, which holds a score of 76. Bleach: Brave Souls followed in 2015 with 75.4 points. Captain Tsubasa: Dream Team arrived in 2017 with a lower score of 60.1. Recent activity shows the company continuing to release licensed content into late 2026. Titles include Dragon Quest Smash/Grow released in December 2026, Bleach: Soul Puzzle from September 2024, and Touhou Arcadia Record in July 2022. Earlier recent releases like Lapis Re:Lights and Tales of Crestoria appeared in 2021 and 2020 respectively. The company describes its primary business as planning, developing, and operating online mobile games. While they maintain a steady presence in the market, their output has slowed significantly in the last few years.















