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Micronics

Japan

Micronics was a primarily anonymous outsource developer, making games for publishers without taking any credit, so information on them is difficult to come by. Here's what we know... Micronics was formed sometime around 1985 by Kazuo Yagi and Masahiko Tsukada, and spent the NES era primarily developing arcade ports like Elevator Action, Ghosts 'N Goblins and 1942 for publishers like Capcom, Konami, Taito and Pony Canyon. These ports, as well as their original and license-based projects like Super Pitfall, are notable for their lack of quality compared to their contemporaries - low framerate, poor controls, simplistic sound and questionable collision detection are usually all present and accounted for. In 2007, an anonymous poster on the Japanese message board 2ch claimed that co-founder Yagi was just a college student when he started Micronics with the intent of developing original games, but being stuck doing porting work allegedly led to him ceasing to care about bugs or other quality control issues. How close this is to the truth may never be known... Rebranded to Khaos in 1993.

Micronics at a Glance

Micronics has been active in the gaming industry from 1985 to 1996, with 12 titles tracked on PlayPile. Their catalog primarily spans Role-playing (RPG), Platform, Shooter, with additional titles in Adventure and Strategy. Their titles average 36.4/100 across 1 rated games in our database. Their highest-rated title on PlayPile is Super Pitfall (36.4/100). Games from Micronics are available across 5 platforms, most notably Family Computer, Nintendo Entertainment System, PC-8800 Series.

12
Total Games
36.4
Avg Rating
1985
First Release
1996
Latest Release

Genre Breakdown

Role-playing (RPG)
29%
Platform
21%
Shooter
14%
Adventure
14%
Strategy
7%

Platform Spread

Family Computer
10
Nintendo Entertainment System
2
PC-8800 Series
1
TRS-80
1
Super Famicom
1

Release Timeline

1980s
8
1990s
4

Rating Distribution

0
80-100
0
60-79
0
40-59
1
0-39