
Santa Ragione is an Italian micro game design studio founded by Pietro Righi Riva and Nicolò Tedeschi in 2010, creators of FOTONICA, MirrorMoon EP, and Wheels of Aurelia. Santa Ragione’s games focus on achieving a visceral response from the player, whether through the desolate landscapes of MirrorMoon EP, the uncompromising, vertigo-inducing speeds of FOTONICA, or the controversial politics in Wheels of Aurelia. The studio has a unique, experimental approach to accessibility that encourages exploration and personal interpretation, to achieve surprising depth. Santa Ragione’s inspiration comes equally from literature classics, evocative electronica, and contemporary art, to strive and stand out stylistically and continue the tradition of Italian design.
Santa Ragione is an Italian studio founded in 2010 by Pietro Righi Riva and Nicolò Tedeschi. They operate as a micro game design studio with a catalog of 12 titles on PlayPile, where they have acted as both publisher and developer. Their work spans from 2011 to 2025, with seven games released in the 2010s and four in the 2020s. The company has released significantly fewer titles in recent years compared to their early output. The studio focuses heavily on the Indie genre across all its releases. Adventure titles make up the majority of their portfolio, followed by Visual Novels and Simulators. Their games appear on almost every major platform, with full support for PC, Mac, Linux, Android, and iOS. They also have a presence on PlayStation 4, Xbox One, Nintendo Switch, and newer next-gen consoles like Xbox Series X|S and PlayStation 5. Quality varies across their history. The average rating for their five rated titles sits at 72.7 out of 100. Their best work includes Mediterranea Inferno from 2023 with a score of 85, and Fotonica from 2011 scoring 80. Saturnalia (2022) also performed well with 75.4 points. However, their track record is not consistent. MirrorMoon EP scored 70, while Wheels of Aurelia from 2016 received a mixed rating of 53.1. This indicates that while they can produce great games, some of their experiments land with lower scores. Recent releases show they are still active but slow to publish. Horses arrived in December 2025, following Mediterranea Inferno in August 2023 and Saturnalia in late 2022. The studio describes its goal as creating a visceral response through desolate landscapes or fast speeds. They draw inspiration from literature classics, electronica, and contemporary art to maintain a stylistic identity. Their approach emphasizes exploration and personal interpretation rather than traditional accessibility standards.











