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Wicked Witch Software

Australia Founded 2001 Website

Wicked Witch love games. The team at Wicked Witch Software love making games, and applying games technology in commercial applications. We have been making successful games since 2001. With nearly 15 years experience, the team at Wicked Witch are passionate, professional, and committed to creating the best possible games for players all over the world. Wicked Witch develops games on nearly all games formats, and applies the latest technology to deliver world-class games, and commercial applications of games technologies. With a broad background of interest and project delivery, Wicked Witch create original IP, either independently or with investment partners, and also work with domestic and international partners in a Work for Hire capacity.

Wicked Witch Software at a Glance

Wicked Witch Software is an Australian developer founded in 2001 that has released ten games over two decades. Their output slowed down as the years passed. They published three titles in the 2000s, four in the 2010s, and only two in the 2020s before their last known release in July 2020. The company covers a wide range of platforms including PlayStation 4, Xbox One, PC, Nintendo Switch, and older systems like the Game Boy Color and Nintendo DS. Despite this broad reach, their catalog is heavily skewed toward sports titles. Six of their games fall into the Sport genre, while four are Simulators. They also have three Shooter games, a Racing title, and single entries in Adventure, RPG, and Strategy categories. The critical reception for their work appears modest based on available data. Only one game has a rating on PlayPile, which is Rugby Challenge 3 from 2016. This title holds an average score of 50 out of 100, placing it in the mixed range. There are no titles with great or good scores in the current dataset, and the company has no poor-rated games listed either. Their recent releases include AFL Evolution 2 in April 2020 and Rugby Challenge 4 in July 2020, following up on earlier entries like Warhammer: Snotling Fling and AFL Live 2 from previous years. The bio for the studio claims they have nearly 15 years of experience and a passion for creating games for players worldwide. They state they work with investment partners and handle work for hire projects. While their website suggests a commitment to world-class games, the low average rating on their most prominent title suggests their output has struggled to achieve high critical acclaim during this period. The company operates across multiple decades but shows a clear preference for sports simulation over other genres. Their presence in the market remains steady with a small but consistent stream of releases centered on Australian sporting leagues and similar themes.

10
Total Games
50
Avg Rating
2001
First Release
2020
Latest Release

Genre Breakdown

Sport
35%
Simulator
24%
Shooter
18%
Racing
6%
Adventure
6%

Platform Spread

PlayStation 4
3
PC (Microsoft Windows)
3
Xbox One
3
PlayStation 3
2
Xbox 360
2

Release Timeline

2000s
3
2010s
4
2020s
2

Rating Distribution

0
80-100
0
60-79
1
40-59
0
0-39