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Nextech

Japan Founded 1994

Nextech was a Japanese developer of video games. They primarily developed games for other companies on a contract basis. Their clients included Sega, Capcom, Namco, Takara, Taito, Atlus, and Square Enix.

Nextech at a Glance

Nextech was a Japanese development studio active from 1994 to 2011. They operated primarily as a contractor, building games for major publishers like Sega, Capcom, Namco, and Square Enix rather than releasing titles under their own name. The company produced 19 games in total, with most of this output coming during the 2000s when they released 11 titles. Their work in the 1990s consisted of seven games, and they only managed one release in the 2010s before ceasing operations. Their portfolio covers a wide range of genres, though Role-playing games and Shooters appear most frequently with six and five entries respectively. You will also find Adventure, Puzzle, Racing, and Strategy titles in their catalog. The studio worked across many platforms, showing a heavy reliance on Sega hardware during the Saturn and Dreamcast eras. They also developed significant content for the PlayStation 2 and later ports to the Wii U and Xbox 360. Their last known release was Resident Evil Code: Veronica X HD in September 2011. Quality metrics for Nextech show a mix of solid work without many standout classics. Their average rating across seven rated titles sits at 64.9 out of 100. There are no games from their catalog that scored above 80, but five titles landed in the good range between 60 and 79. Two games received mixed reviews between 40 and 59. Their highest-rated game is Shining Soul II from 2003, which holds a score of 78.2. Several Resident Evil ports also performed well, with the original Code: Veronica reaching 69.7 and its HD remake scoring 71.4 in 2011. Time Crisis 3 from 2002 is another notable entry with a 73.7 rating. The company seems to have focused on established franchises while they were active. The decline in their output after the mid-2000s aligns with their move toward fewer releases, culminating in a single title before they stopped making games entirely. Their work for other companies meant you often saw their names in the credits of famous series rather than as the primary face of the brand. While they did not achieve massive critical acclaim on their own projects, they maintained a consistent presence in the market for nearly two decades.

19
Total Games
64.9
Avg Rating
1994
First Release
2011
Latest Release

Genre Breakdown

Role-playing (RPG)
23%
Shooter
19%
Adventure
19%
Puzzle
12%
Racing
8%

Platform Spread

PlayStation 2
5
Sega Saturn
4
Dreamcast
3
Arcade
2
PlayStation 3
2

Release Timeline

1990s
7
2000s
11
2010s
1

Rating Distribution

0
80-100
5
60-79
2
40-59
0
0-39