
Powerhoof is a two man independent games studio, located in Melbourne, Australia. Barney Cumming does the art and animation, and David Lloyd handles programming. Their first project is Crawl - The dungeon crawler where your friends control the monsters. Crawl was released on early access in August 2014, and they've been busy since, adding more features and content to the dungeons.
Powerhoof is a small independent studio based in Melbourne, Australia that started making games in 2013. The team consists of just two people who have handled all development work themselves since the beginning. Barney Cumming manages art and animation while David Lloyd handles programming. They have released a total of 12 games on PlayPile as developers, with nine additional titles published under their name. The studio has been active from 2017 through 2025, releasing five games in the 2010s and six in the 2020s. Their catalog shows a strong focus on specific genres. Adventure titles make up the largest portion of their work with nine entries, followed by seven point-and-click games. They also have one entry each for role-playing, hack and slash, arcade, puzzle, sport, and platform genres. Almost all their releases are available on PC, Linux, and Mac systems. Only a single title appears on PlayStation 4, Xbox One, or Nintendo Switch, indicating a clear preference for desktop platforms over consoles. The quality of their output is generally solid but not exceptional. Across the three titles that have received scores, the average rating sits at 69.3 out of 100. None of their games reached the great category with an 80 or higher score. Instead, all three rated games fall into the good range between 60 and 79. Their highest scoring release is The Drifter from July 2025, which holds a 75/100 rating. Regular Human Basketball from 2018 scored 70, while their first major project Crawl received a 62.9 score in 2017. Recent activity shows they have been consistently releasing content. After publishing The Telwynium trilogy between 2021 and 2024, they followed up with Terminal City in August 2024. Their early work began with Crawl, which started as an early access dungeon crawler in August 2014 where players controlled monsters. This project set the stage for their continued output over the last decade. While they do not produce massive AAA titles or experiment with many platforms, they have maintained a steady stream of adventure and puzzle games that appeal to PC gamers looking for niche experiences.











