
Tose is a company that specializes in planning and proposal-based contracted development of game software, mobile applications, and other content.
Tose is a Japanese developer founded in 1979 that has been active from 1981 through 2025. Their profile on PlayPile shows 213 total games, with the vast majority of 211 titles created as a developer rather than a publisher. The company operates across many platforms but focuses heavily on Nintendo hardware. They have released 52 games for the Family Computer and 38 for the Super Famicom. More recent work appears on the Game Boy Advance, Game Boy Color, and modern systems like the PlayStation 4 and Nintendo Switch. Genre data indicates a strong preference for Adventure titles with 69 releases, followed closely by Role-playing games at 65 entries. They have also produced significant numbers of Sport, Platform, and Strategy games. Their output volume changed dramatically over time. The company was most prolific in the 1990s with 96 games, while their production dropped to just 9 titles in the 2020s so far. Quality trends show a generally solid reputation. Out of 47 rated titles, nine received great scores above 80 and twenty-nine earned good ratings between 60 and 79. Only eight games fell into the mixed category and one was rated poorly. This suggests their work is mostly well-regarded by critics. Several high-profile projects appear in their top-rated list. Dragon Quest VIII: Journey of the Cursed King holds a score of 95.3. They also handled remakes of classic Final Fantasy titles, including Final Fantasy VI (2022) at 89.5 and Final Fantasy (2021) at 84.9. Recent releases from Tose continue this pattern of high-quality remasters and new entries in established series. Tales of Graces F Remastered came out in January 2025 with a score of 80.4. Crisis Core: Final Fantasy VII - Reunion launched in late 2022 at 77.3. Dragon Quest Treasures followed later that year with a 73.3 rating. The IGDB bio states the company specializes in planning and proposal-based contracted development for game software and mobile applications. This approach explains their long history of working on major franchises across different decades without necessarily publishing the games themselves.















































